It's obvious that the designers looked at the Castlevania and Metroid style and put it to use in Spider-Man: a large expansive environment that only gets bigger with every special ability you unlock.
True, the game still features a whole lot of wall-crawling and web-swinging, but it's the adventure's structure where we traverse new territory. The studio brings the Marvel superhero back to the two-dimensional design where he seems most comfortable, and while three other Spider-Man games were 2D affairs this one feels entirely unique, borrowing nothing from Spider-Man 2, Spider-Man 3, Ultimate Spider-Man, or Battle for New York. After A2M botched the last Spider-Man game on the Nintendo DS, Activision handed the duties for the next title to Amaze Entertainment, or rather the return of Griptonite Games.